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- Ben Allfree wrote:
- > I've read the CHARSPEC.TXT file, and found an innaccuracy:
- > - In naming the strings of keypresses, I think you inadvertantly
- > labeled "left" on the joystick as /6 and "right" as /4. Following
-
- Right. I'll correct this. Thanks.
-
- > As far as the ideas go, I think they're good, but I certainly
- > hope these can all be changed so that they are fully optional (it
- > looks like they can). I don't think it would be right for the BM
- > engine to expect any one of these.
-
- Well, actually, it seems like Bad Mood will at
- first be a Doom 1/2/heretic emulator, and then
- we'll use the engine to make a Bad Mood 2 (?) in
- which we'll put all the things we want, like the
- charspec. So if you like pure action, you probably
- won't need all that and can be contented by all the
- WADs of the pc world that BM1 will be able to use.
- If you like more complex games, BM2 should be
- great. BTW, I've played Dungeon Master II
- yesterday. It's great. It feels like the good old
- DM, only much better and with a few novelties like
- shops and pushable objects.
-
- > I'm not sure if I missed it or not, but where in the text does it
- > leave space to specify how many hit points of damage different weapons
- > do and how much ammunition they can hold? If we're going to add
-
- This should be contained in the object's specific
- structure, still to be defined. What I've provided
- is an open framework. With it, you should be able
- to design any kind of object. But of course, we'll
- need some standardization of some objects, like
- weapons (weaponspec), or do we? I mean, with the
- principle of the scripts, the system remains very
- open and one could imagine very original or silly
- weapons. For example, a gun that would turn enemies
- into pigs or whatever. But the most common script
- for a gun would be: shoot projectile, decrease
- ammo, if enemy hit, n damage points.
-
- > That's all :) Good job!
-
- Thanks.
-
-
- --
- Bertrand Le Roy
- mailto:bleroy@gcr.jussieu.fr
- http://pc60.gcr.jussieu.fr/HTTP/BLR/
- tel. 44.27.72.95 fax. 44.27.72.87
-
-